x = generic timer in range 0.1, period of 16777216 ms (4.6 hours), y = average fps, w = frame time elapsed (in seconds) Or is that something we have to wait further down the line for due to Bethesda updating and releasing DLC? And it doesn't even account for dawn, sunrise, sunset and dusk.Īlso, is there an interior/exterior boolean that we can use in the shaders? I've got a pretty good result for the exteriors, but interiors look.Not so great. The resulting float is then used in some bizarre math that just makes my eyes sore. ![]() ![]() It then uses clamp() to change the value between day and night. Took a look at a Skyrim enbeffect.fx file, but it uses some odd _c3.w variable, that is provided by ENB. ![]() Code: Select all float4 PS_Draw(VS_OUTPUT_POST IN, float4 v0 : SV_Position0) : SV_TargetĬolor=TextureColor.Sample(Sampler0, IN.txcoord0.xy) //hdr scene colorīut, uh, I've no clue how to make the an effect change depending on the time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |